These techniques can only be learned while you are dead. The “A” you see under “BL” stands for what alignment is needed to learn and perform that technique. It needs to be noted that, when dealing with Afterlife techniques, Stamina is usually the major component used to initiate these techniques. As such, when defending against an attack that does NOT use Ki, you will be required to pay your defense of the attack in Stamina. The process for this is simple; switch the KPC and SC. Here is an example of how you would change General Ki Block.
Normal General Ki Block (Level 1)-Everyone starts with this ability. Unless otherwise noted, the General Ki Block works most effectively against a Ki Technique with a BL of 1.
KPC-In order to block a Ki Technique with a BL of 1 you must use the same amount of Ki Points used in the attack. A BL of 2 requires three times the amount and a BL of 3 requires five times the amount.<------Switch to SC.
HPD-0
SC-.005% (.00005 times) of the KPU.<------Switch to KPC.
S-0
I-1
BL-0
Type-NA, Defensive
If a Technique has a Block Level of zero, than it has special circumstances.
Stamina Based General Ki Block (Level 1)-Everyone starts with this ability. Unless otherwise noted, the General Ki Block works most effectively against a Ki Technique with a BL of 1.
KPC-.005% (.00005 times) of the SC.
HPD-0
SC-In order to block a Ki Technique with a BL of 1 you must use the same amount of Stamina Points used in the attack. A BL of 2 requires three times the amount and a BL of 3 requires five times the amount.
S-0
I-1
BL-0
Type-NA, Defensive
If a Technique has a Block Level of zero, than it has special circumstances.
Afterlife Techniques start here.
Berserk Rage-The user enters an uncontrollable a rage that boosts their PL by 10x for one post. During this rage all Ki and Stamina used, as well as damage received, by the user is ignored but, after the time limit, the user has lost ALL Ki and Stamina.
KPC-All
HPD-Depends on what techniques are used and how.
SC-All
S-0
I-1
BL-Depends on what Techniques are used and how.
A-Positive 2 and below
Type-Special, Offensive
Your stats will increase accordingly with your Power Level, but they will not heal. You must follow the PL Fluctuation rules.
1. Black Mist-You can create a Black Mist which blinds the victim for one post and drains Stamina.
KPC-5% of your base KP
HPD-0
SC-Any amount up to your maximum.
S-0
I-3600
BL-1
A- Nuetral 0 and below.
Type-Special, Offensive
1.2x the amount of Stamina you use is drained from your victim. This technique prevents the victim from directly attacking the user and from dodging any attacks for one post, with the exception of using Kai Kai (Kai Kai only, no other teleportation technique can be used to dodge while blinded). It also doubles the cost for blocking a technique. May only be used once per opponent per fight.
2. Dark Aura-A thick murky veil which can blind the victim and drain their Stamina for two posts. While the effect lasts longer, it is weaker.
KPC-7% of your base Ki.
HPD-0
SC-Any amount up to your maximum.
S-0
I-4700
BL-2
A-Negative 2 and below.
Type-Special, Offensive
80% (.8 times) the amount of Stamina you use is drained from your victim. This technique reduces the victim's Speed by 75% for two posts. It also increases the cost for blocking a technique by 50%. May only be used once per opponent per fight.
Blood Suck-You bite down onto the victim in order to transfer Ki Points and/or Hit Points.
KPC-0
HPD-2000x the Stamina you use.
SC-Any amount up to your maximum.
S-0
I-250
BL-0
A-Negative 3 and below.
Type-Physical, Offensive
This technique may be blocked with Physical Melee Defense. You can glean either 1000x the Stamina used for Ki Point regeneration, 750x for Hit Point regeneration, or 500x for both.
Chameleon Meld-You can blend in with the surrounding environment, effectively disappearing.
KPC-0
HPD-0
SC-1% of your base Stamina to initiate. This amount increases by 1% for each post the technique is sustained after the intitial use. If at any time the technique is halted, the cost to initiate and sustain doubles. This effect lasts throughout the fight.
S-0
I-41,000
BL-0
A-NA
Type-Special, Defensive
This technique will allow you to double your amount of dodges while it remains in effect.
Circle of Protection-An actual dome as opposed to a circle, any attacks landing on the dome drain your Stamina instead of causing Hit Point damage.
KPC-0
HPD-0
SC-Any amount up to your maximum.
S-0
I-3900
BL-0
A-Negative 1 and up.
Type-Defense, Defensive
You must spend one Stamina unit per 10,000 Hit Point units.
1. Dragon Fang Strike-An attack which strikes extremely swiftly, three times charging in, and three times in the back as the attacker continues past the target.
KPC-0
HPD-33% of your opponent's base Hit Points.
SC-33% of your base Stamina.
S-Add 33% of your Speed to this technique.
W-33,333
BL-0
A-NA
Type-Weapon, Offensive
This technique can be defended against with Weapon Melee Defense, but double the amount must be used. You must be a Master Craftsmen Level Three and own a weapon to use this technique.
2. Flying Heaven Strike-The user raises their weapon into the air and creates 444 copies. The weapons all strike at once.
KPC-0
HPD-44% of your opponent's base Hit Points.
SC-44% of your base Stamina.
S-Add 44% of your Speed to this technique.
W-44,444
BL-0
A-NA
Type-Weapon, Offensive
This technique can be defended against with Weapon Melee Defense, but triple the amount must be used. You must be a Master Craftsmen Level Four and own a weapon to use this technique.
3. Needle Storm-A torrential outpouring of thousands of sliver-like needles that emanate from within the user.
KPC-0
HPD-55% of your opponent's base Hit Points.
SC-55% of your base Stamina.
S-Add 55% of your Speed to this technique.
W-55,555
BL-0
A-NA
Type-Weapon, Offensive
This technique can ONLY be defended against with Energy Nin Pou Tatami Kaeshi "Ninja Arts Tatami Mats", a fused technique created from Energy Dan and Nin Pou Tatami Kaeshi "Ninja Arts Tatami Mats. However, the cost to defend is derived from Weapon Melee Defense and is quadruple the normal amount. You must be a Master Craftsmen Level Five to use this technique.
1. Genki Dama “Spirit Bomb”-An attack where Goku stands with his arms in the air and gathers the energy of all the living things on that planet. The energy is formed into a ball and is thrown.
2. Chou Genki Dama “Ultra Spirit Bomb”-The most powerful Technique in all of Dragonball/Z/GT.
Holy Aura-Projects a very powerful defensive aura around the user.
KPC-0
HPD-0
SC-Any amount up to your maximum.
S-0
I-7800
BL-0
A-Positive 3 and up.
Type-Defense, Defensive
For every point of Stamina used, this shield will withstand any attack 1000x more powerful, regardless of which type of stat is used to cause the damage. This shield defends against the energy USED to cause the damage, NOT the damage itself.
Kai Kai-The ability to teleport at will. You do not need to lock onto any specific ki energy.
KPC-7% of your Base KP per area ON Planet, 12% per Planet. It costs 15% to travel between the mortal universe and the Afterlife. If using this technique to dodge an attack, it costs 5% per use.
HPD-0
SC-7% of your Base Stamina per area ON Planet, 12% per Planet. It costs 15% to travel between the mortal universe and the Afterlife. If using this technique to dodge an attack, it costs 5% per use.
S-Instant
I-40,000
BL-0
Type-Special, Neutral/Defensive
This technique may only be used once per set of dodges, when it's being used in a fight. When using Kai Kai to transport passengers, 1% per passenger is added to the base percentages you must pay. Two passengers means you will be paying 14% of your base Ki and Stamina to travel to another Planet.
Kaio Ken-A move used to multiply your Power Level. Your stats increase accordingly.
KPC-0
HPD-0
SC-5% of your base Stamina to induce the transformation per five levels (explained below). 5% of your base Stamina per post to sustain.
S-0
I-1000 for each level of Kaio Ken.
BL-0
A-Any
Type-Special, Offensive
Each level of Kaio Ken is how many days required to learn it AND they must be learned in order. Kaio Ken x2 takes two days and Kaio Ken x3 takes three days. Kaio Ken x1, which takes one day, does nothing to increase your PL, but it must be learned in order to reach the higher levels. Every five levels of Kaio Ken costs 5% of your base Stamina to induce the transformation, up to a cap of 50%. This means levels 1-5 cost 5%, 6-10 cost 10%, 11-15 cost 15%, etc... Once Kaio Ken x50 is reached, a base Stamina cost of 50% becomes the permanent cost to induce Kaio Ken x50 and above.
Kiss of Death-An infectious bite in which the disease will kill the victim in ten days.
KPC-0
HPD-Death in ten days.
SC-Any amount up to your maximum.
S-0
I-1
BL-0
A-Negative 3 and below
Type-Physical, Offensive
Only a Senzu Bean can cure the disease. Once a person has been afflicted, whether they cure the disease or die from it, they can never be infected again.
Lightning Reflexes-You thought you liked the Technique “Speed Up” did ya? With this Technique you can leave those Speed Up users in the dust. And, as an added bonus, it makes you immune to your ordinary sneak attacker. With this, someone must know the Advanced Technique “Sneaky Bastard” to EVER successfully Head-On Attack you.
KPC-One KP per five Speed points.
HPD-0
SC-1% (.01 times) of your base Stamina per post that you sustain the technique.
S-NA
I-7500
BL-0
A-NA
Type-Speed Increase, Offensive/Defensive
Minion Spawn-The ability to spawn miniature versions of yourself.
KPC-7.5% of your base KP for the first one. This amount increases by 1.5% for each additional one per fight. The second one costs 9% to create. The cost of sustainment is the same as creation. This means that if you create four clones it will cost 12% of your base Ki to sustain ALL four. Sustainment cost is not paid for each one.
HPD-0
SC-3.5% of your base Stamina for the first one. This amount increases by 1.5% for each additional one per fight. The second one costs 5% to create. The cost of sustainment is the same as creation. This means that if you create four clones it will cost 8% of your base Ki to sustain ALL four. Sustainment cost is not paid for each one.
S-0
I-25,000
BL-0
A-Positive 2 and below.
Type-Special, Offensive
This technique can only be used in battles. You may only create one clone per OA and only up to a maximum of three per post.
These little buggers come at at 25% your PL but only have 10x HP instead of the base 25x. They will have all your techniques and are allowed to use Saigo no Waza “Final Skill”, though it is half as effective as normal.
Multi Arms-The user can grow additional pairs of arms.
KPC-0
HPD-0
SC-10% of your base Stamina per pair to grow, 1% to sustain per pair.
S-0
I-3600
BL-0
A-NA
Type-Special, Offensive
Every pair of arms you create will give you an additional Offensive Action. You must sacrifice one dodge per pair in addition to the 10% base Stamina cost. Please note that you may still create pairs of arms after you have used up all available dodges with no further dodge cost. For example, if you have two dodges left to use, and you want to create three pairs of arms, you will only have to use the two dodges. Also note that it DOES cost an OA per pair created and the extra OAs that the pairs give you will not take effect until the next post.
Perfect Clone-You are able to produce an exact clone of yourself. So exact, in fact, that it has the same PL and stats as you. Note, this is NOT an extra character to RP with, this is for fights ONLY.
KPC-0
HPD-0
SC-25% of your base Stamina to create and 10% to maintain per post.
S-0
I-8000
BL-0
A-NA
Type-Special, Offensive
Only one Perfect Clone of you may be in use at a time during the fight. When created they have all your current stats, including the 25% Stamina decrease used to create them. They can do everything you can do except kill themselves as an attack or to replenish your own stats.
Raise Dead-Allows you to raise the body of any dead character. Please note, that only the physical body of the character will be active and controlled by you. The soul of the character will still be dead an controlled by that player. Also, if your body has been raised, you can not come back to life until either your undead body has been killed, again, or the caster relinquishes control.
KPC-0
HPD-0
SC-30% of your base Stamina to cast, and 5% per day you keep the zombie.
S-0
I-7800
BL-0
A-Negative 2 and below.
Type-Special, Special
The zombie character will know all of the original character's techniques, but will only have 10% of the PL. The zombie must follow all henchmen rules, except the two-loss rule. One loss will result in the death of the zombie.
Rune of Warding-Allows you to place a rune (basically a spell) upon a WILLING playing character, which keeps anyone with a weaker PL than you, from attacking that person. It takes one day to place the rune and again, can ONLY be placed on a WILLING person. You can only ward one person at a time and it takes one day to place the rune.
KPC-0
HPD-0
SC-20% of your base Stamina to place the Rune and 5% a day to keep it there.
S-0
I-6000
BL-0
A-NA
Type-Special, Special
Stamina Recharge-Allows you to replenish Stamina.
KPC-0
HPD-0
SC-0
S-0
I-4600
BL-0
A-NA
Type-Special, Offensive
For every 10% of your base Hit Points and one OA you spend, you will replenish 15% of your base Stamina.
Stone Skin-Makes you impervious to ALL cutting and piercing attacks, except Needle Storm. This includes Ki attacks, such as Kienzan.
KPC-See below.
HPD-0
SC-See below.
S-0
I-4600
BL-0
A-NA
Type-Special, Defensive
You must match the amount of, and use the same type of, the stat that your opponent used to CAUSE the damage, plus 10%.
The following techniques may only be learned by either Pure Good or Pure Evil aligned players.
1. Pure Mind-Required to learn all of Buddha's attacks. If you decide to change your Alignment to lower than positive 5, you lose Pure Mind.
KPC-0
HPD-0
SC-0
S-0
W-7800
BL-0
A-Positive 5 only
Type-Special, Special
This is not a technique that can be used, it is something that must be learned in order to learn Wave of Light and Whole Body.
2A. Wave of Light-A beam of light that resembles a Kamehameha and affects evil people severely.
KPC-0
HPD-It deals 5 damage per 5 Stamina you use to people aligned +4, 25 damage to +3, 50 damage to +2, 75 damage to +1, and 100 damage to 0 aligned people. People who are Pure Good (+5) will not be affected by this attack. It does 2x the usual 0 aligned damage to -1 aligned people, 3x to -2, 4x to -3, 5x to -4, and 6x to -5,
SC-Any amount up to your maximum.
S-Add 40% of your Speed to this technique.
W-8000
BL-3
A-Positive 5 only
Type-Wave, Offensive
This technique causes the victim's alignment to grow positive by one each time it hits if their alignment is positive 1 or lower. It takes two hits to increase a negative five to a negative four.
2B. Whole Body-This is like having a learned form of a Senzu Bean. This technique will heal you completely and instantly.
KPC-0
HPD-0
SC-0
S-0
W-9000
BL-0
A-Positive 5 only
This technique may only be used once per WEEK.
1. Black Heart-Required to learn all of Beelzebub's techniques. If you decide to change your Alignment to higher than negative 5, you lose Black Heart.
KPC-0
HPD-0
SC-0
S-0
W-7800
BL-0
A-Negative 5 only.
Type-Special, Special
This is not a technique that can be used, it is something that must be learned in order to learn Eternal Curse and Necrosis.
2A. Eternal Curse-A sinsiter coil of black energy that hurts Good people severly.
KPC-0
HPD-It deals 10 damage per 5 Stamina you use to people aligned -4, 50 damage to -3, 100 damage to -2, 150 damage to -1, and 500 damage to 0 aligned people. People who are Pure Evil (-5) will not be affected by this attack. It does 3x the usual 0 aligned damage to +1 aligned people, 4x to +2, 5x to +3, 6x to +4, and 7x to +5,
SC-Any amount up to your maximum.
S-Add 25% of your Speed to this technique.
W-8000
BL-3
A-Negative 5 only
Type-Wave, Offensive
This technique causes the victim's alignment to grow negative by one each time it hits if their alignment is negative 1 or higher. It takes two hits to decrease a positive five to a positive four.
2B. Necrosis-Sapping life from your surroundings, you can replenish your own strength.
KPC-0
HPD-0
SC-0
S-0
W-9000
BL-0
A-Negative 5 only
This technique may only be used once per ten DAYS.