*Maha Attack-A technique that uses the hands and the mouth. A triangle is formed using the hands and the mouth and Ki is concentrated into a single spot in the center. This allows for a cocntrated blast.
KPC-Any amount up to your maximum.
HPD-12 times the Ki used.
SC-.035% (.00035 times) the used Ki.
S-Add 13% of your Speed to this technique.
I-36,000
BL-3
Type-Wave, Offensive

Makkankosappo “Special Beam Cannon”-Your index and middle fingers are brought to the forehead to gather up energy. You thrust your arm forward shooting out the blast. The blast has one straight Ki shot and another blast that coils around the straight Ki blast giving the appearance of a drilling motion.
KPC-Any amount up to your maximum
HPD-8 times the amount of Ki used.
SC-.02% (.0002 times) of the Ki used.
S-Add 50% of your Speed to this technique.
I-40,000
BL-3
Type-Beam, Offensive
This is the fastest tech in the game and disregards the "Beams have negative speed to simulate accuracy" rule. For every extra OA you spend to "charge" this technique, it's Speed will increase by another 50%.

*Moon Blast-This is the ball of energy that helps a Saiyan transform into an Oozaro. It is thrown into the air and then expands into a large sphere of light, which causes the transformation.
KPC-Any amount up to your maximum.
HPD-0
SC-0
S-Instant
I-10,000
BL-0
Type-Orb, Offensive
The ball of light can be destroyed by any blast that uses more Ki than what has been put into the Moon Blast. This will reverse the transformation.

Nobiru Ude "Limb Stretch"-The user extends their arms, or legs, in order to attack their foe in melee, but from a distance. Surprise!
KPC-0
HPD-None
SC-Anywhere from 1 to your max available Stamina for Speed Boosts, 1% of Base Stamina to initiate, 2% of Base Stamina to maintain per post.
S-0
I-1000
BL-0
Type-Speed Increase, Offensive
Only Namekians may use this technique. For each percentage point of base Stamina used in this technique, add five percentage points of your Base Speed to the speed of the next Physical Melee Technique attack used.

*Oozaru-The ability of a Saiya-jin to transform into a giant ape-like creature when they absorb 17,000,000 Brute Waves. While in this state, a Saiyan's power is increased significantly.
KPC-0
HPD-0
SC-0
S-0
I-0
BL-0
Type-Transformation, Offensive
The Moon of any planet or a Moon Blast will turn any Saiyan, partial blooded or not, into an Oozaro. Oozaro increases your PL by 3x, your HP by 2.5x, your KP and Stamina by 1.5x, and all Stamina Damage by Physical Melee Techniques is increased to 1.9x.

*Power Keisoku-An implant for Fully Artificial Androids only. Simply an internal Scouter.
KPC-0
HPD-0
SC-0
S-0
I-0
BL-0
Type-Special, Neutral
Works just like a Scouter. Can be implemented by yourself, though you must spend the 10,000c for the parts and the time necassary to install them.

Rocket Punch-Only Fully Artificial Androids can perform this Technique. They simply launch a removable arm at the opponent. Perfect for surprise attacks.
KPC-0
HPD-2000x the Stamina used.
SC-Any amount up to your maximum.
S-Instant for first use PER FIGHT, add 15% of your Speed to this technique for subsequent uses. See below description.
I-1
BL-NA, can only be blocked via Physical Melee Defense.
Type-Physical, Offensive
The first time this technique is used in a fight, PER FIGHT, it can not be dodged except via teleportation as well as the blocking method used being half as effective.

*Ryu Ken “Dragon Fist”-The user rushes the opponent and raises his right fist shouting "RYU KEN!” Then the user disappears and is replaced by a golden dragon. The dragon charges straight through the opponent's stomach and coils itself around the victim. While this is going on, more sections of the dragon shoot up from the ground and wrap around the victim. Then the dragon constricts and explodes in an incredible blast of energy.
KPC-Any amount up to your maximum.
HPD-20 times the Ki used.
SC-.1% (.001 times) the used Ki.
S-Add 25% of your Speed to this technique.
I-120,000
BL-0
Type-Physical/Explosive, Offensive
This is the strongest technique in the game with the exception of the two Spirit Bombs (located in the Dead Techniques section). This powerhouse of a technique is relatively easy to block. Because this technique starts as a physical attack, you can block the intial attack and thus cause the whole attack to fail. The only technique available to block Dragon Fist is Physical Melee Defense, but you must expend 50,000 Ki per point of Stamina used. This technique does not physically impale the opponent, so instant death is not an issue.

*Saikou Waza “Ultimate Skill”-A mouth blast for advanced warriors.
KPC-Any amount up to your maximum.
HPD-6 times the used Ki.
SC-.009% (.00009 times)
S-Add 12% of your Speed to this technique.
I-10,000
BL-2
Type-Wave, Offensive

*Saisei “Regeneration”-The ability for Namekians to regenerate their health.
KPC-5% of your base KP.
HPD-0
SC-5% of your base Stamina.
S-0
I-50,000
BL-0
Type-Healing, Offensive
For every 5% of both KP, SC, and single OA you spend, you will regenerate 15% of your base HP. For Namekians only.

1. *San Jyuu Zanzoken-The ability to move so fast as to leave three after images are left behind.
KPC-3 KP per Speed point, 3% of your base Ki per after-image minimum.
HPD-0
SC-3% of your base Stamina per post.
S-NA
I-1600
BL-0
Type-Speed Increase, Offensive/Defensive
The Ki payments of this technique can be SEPERATE. This means that you can EITHER increase your Speed by one Speed point per three Ki points spent, OR you can create an after-image by spending 3% of your base Ki, OR you can even do both, by spending two seperate amounts at the same time. It does not cost an OA to increase your personal Speed. It DOES cost an OA to create an after-image. If the opponents' PL is seven times the amount of KP you use for the after-image, then the after-image will have no effect. When you use three after-images, the amount of KP you put into them will be added to the amount that your opponent has to block for your next attack AND will also add that amount to your next THREE attacks AND will decrease their Speed (for their next post only) by 50% of the KP you use. For example, if you use 1000 KP, you will decrease their Speed by 500. To clarify, in order to acheive the bonus effects, you must create three after-images. The TOTAL amount of ki put into ALL three of these images is the amount that is added into your VERY next FOUR attacks in THAT post ONLY. If you use this technique and only have one remaining attack left, only that one attack will be boosted. The only effect to carry over if your OWN speed increase, and that is only if you pay for it. Lastly, the TOTAL amount of ki you put into the THREE images is the amount, multiplied by .5, that your opponent will be slowed down by during their VERY next post ONLY. You must learn Zanzoken and Ni Jyuu Zanzoken before you can learn this technique.

2. *Ta Jyuu Zanzoken-Instead of just two or three after-images, multiple after images are left behind.
KPC-2 KP per Speed point, 2% of your base Ki per after-image minimum.
HPD-0
SC-4% of your base Stamina per post.
S-NA
I-2000
BL-0
Type-Speed Increase, Offensive/Defensive
The Ki payments of this technique can be SEPERATE. This means that you can EITHER increase your Speed by one Speed point per two Ki points spent, OR you can create an after-image by spending 2% of your base Ki, OR you can even do both, by spending two seperate amounts at the same time. It does not cost an OA to increase your personal Speed. It DOES cost an OA to create an after-image. If the opponents' PL is eight times the amount of KP you use for the after-image, then the after-image will have no effect. When you use four after-images, the amount of KP you put into them will be added to the amount that your opponent has to block for your next attack and will also add that amount to your next FOUR attacks and will decrease their Speed (for their next post only) by 75% of the KP you use. For example, if you use 1000 KP, you will decrease their Speed by 750. You are also granted one extra dodge per roll of the die when four after-images are used. For example, if you received a roll of 3 posts, you can only earn one extra dodge during those three posts and will have to wait until the next roll to earn another extra dodge. You can Roleplay as many images as you like, but only the fourth will entitle you to the extra Dodge. To clarify, in order to acheive the bonus effects, you must create four after-images. The TOTAL amount of ki put into ALL four of these images is the amount that is added into your VERY next FIVE attacks in THAT post ONLY. If you use this technique and only have one remaining attack left, only that one attack will be boosted. The only effect to carry over if your OWN speed increase, and that is only if you pay for it. Lastly, the TOTAL amount of ki you put into the FOUR images is the amount, multiplied by .75, that your opponent will be slowed down by during their VERY next post ONLY. You must learn Zanzoken, Ni Jyuu Zanzoken, and San Jyuu Zanzoken before you can learn this technique.

*Sense Ki-The ability to sense a person’s Power Level.
KPC-0
HPD-0
SC-1% of your base Stamina to search locations on planet, 2.5% for each planetary-distance for off planet.
S-0
W-8000
BL-0
Type-Psychic, Nuetral
A learned form of the Scouter. This will tell you a person's Power Level and location. If the person is on the same planet as you (or if you are both in the Afterlife) you will receive their exact location. If they are not on the same planet, you will only be able to tell which planet they are on. If a person is "Unable to be scouted" that means they are either hiding their PL at zero, or they are in the Afterlife and you are not, or vice versa. You may double your Stamina cost (it actually triples the original amount, because your first attempt will fail, and you will need to try again) in order to determine if they are in the mortal universe or the Afterlife, but that is all you will be able to determine. You won't know if they are actually dead or not. This technique has no statistical value in fights.

*Shine Shine Missile “Continuous Die Die Missile”-Missile-like blasts of Ki. They pack quite a punch for their size, which is small. They vary between the size of arrows and spears.
KPC-Any amount up to your maximum.
HPD-Equal to the Ki used.
SC-.1% (.001 times) your base Stamina for each one fired.
S-NEGATIVE 5% of your Speed to this technique.
I-1700
BL-2
Type-Beam, Offensive
For one OA you may fire up to three blasts. This attack does so little damage because of it's great potential to deplete your opponent's dodges.

*Speed Up-A Technique used to increase speed. Who would have guessed!
KPC-1 KP per Speed point
HPD-0
SC-.5% (.005 times) of your base Stamina per post that you sustain the technique.
S-NA
I-5000
BL-0
Type-Speed Increase, Offensive/Defensive

*S.S. Deadly Bomb-An energy ball designed for destroying planets, though not to the exclusion of attacking people.
KPC-Any amount up to your maximum.
HPD-5 times the amount of Ki used.
SC-.0004% (.000004 times) of the Ki used.
S-Add 8% of your Speed to this technique.
I-20,000
BL-2
Type-Orb, Offensive
Planet Killer-6

*Super Abilities-The ability to greatly increase your Power Level and Stats.
KPC-0
HPD-0
SC-0
S-0
I-0
SSC-It costs 10% of your base Stamina to induce the transformation. Then, starting at a minimum of 3 Super Stamina, for every post you sustain the transformation, this formula, Base Super Stamina/AVAILABLE Super Stamina*Super Level*3, will be used to determine the amount of Super Stamina it will take to sustain the Transformation.
BL-0
Type-Transformation, Offensive (to transform!)
Description-In order to calculate your Super Stamina, use this formula:  Intelligence or Wisdom / 1000
Transformation Library

*Teleportation-Bunkai Teleport “Break Up Teleport” OR Shunkanidou “Instant Transfer Movement"-Teleportation via Bunkai works in a way that could be described as disintegrating legos. The user breaks into pieces to disapear and reappears by reassembling. When Shunkanidou is used, the user simply places two fingers to their forehead and shimmers out of, and into, place.
KPC-5% of your Base KP per area ON Planet, 10% per Planet. It costs 12% to travel between the mortal universe and the Afterlife. If using this Technique to dodge an attack, it costs 3% per use.
HPD-0
SC-5% of your Base KP per area ON Planet, 10% per Planet. It costs 12% to travel between the mortal universe and the Afterlife. If using this Technique to dodge an attack, it costs 3% per use.
S-Instant
I-30,000
BL-0
Type-Special, Neutral/Defensive
When you learn teleportation, you may choose which method you would like to learn. Both techniques require that you have a ki signature to lock onto. When traveling to other locations, you must have permission from the character whose ki you would like to use. However, when dodging in fights, permission is not required (to dodge, not travel). When traveling, the person whose signature you are using must send in an “Other” Form to state that you have permission. These techniques may only be used once per set of dodges when being used in a fight.

*Thunder Flash-A technique used by Pikkon. The user brings both fists together and channels a thunderous wave of energy towards the victim.
KPC-Any amount up to your maximum.
HPD-7 times the Ki used.
SC-.025% (.00025 times) the Ki used.
S-Ad 20% of your Speed to this technique.
I-20,000
BL-3
Type-Wave, Offensive

*Time Stop-By holding your breath, you can freeze time. Used to escape from battles.
KPC-A percentage of your base Ki equal to the percentage you increase your Speed by.
HPD-0
SC-A percentage of your base Stamina equal to the percentage you increase your Speed by.
S-0
I-17,500
BL-0
Type-Special, Defensive
You may ONLY use this technique to help you run away from a battle (any battle). This technique, coupled with Sneaky Bastard, will allow you to run away from a Head On battle after taking, or defending against, only the first attack (as opposed to taking, or defending against, the whole first post). For every percentage point you want to increase your Speed, you must pay the same percentage in Ki and Stamina.ted due to upgrade rules.

*Vanishing Ball-An enormous ball of energy made of pure energy that is used to destroy planets. It is unwieldy and slow, but it packs a huge punch as it drills into a planet's surface. It is sometimes called Chikyuu hou Kai No ichi Geki “The Blow That Caused the Earth to Cave In”, since Kid Buu used it to blow up Planet Earth
KPC-Any amount up to your maximum.
HPD-3 times the amount of Ki used.
SC-.0002% (.000002 times) of the Ki used.
S-Add 7% of your Speed to this technique.
I-17,000
BL-2
Type-Orb, Offensive
Planet Killer-3

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