Acid Stream-The Saibamen's head splits down the middle releasing a torrent of acid.
KPC-0
HPD-30% of your Base HP / 60% of your opponent's Base HP
SC-30% of your total Stamina
S-Add 3% of your Speed to this Technique.
I-1
BL-0
Type-NA, Offensive
This attack can ONLY be performed by Saibamen and it can not be PHYSICALLY blocked. This can only be performed once per 10 of your own posts. Also, the red text indicates the damage caused when a Saibaman who performs this Technique is a full blown character, I.E. the Saibaman has eaten an Equality Fruit. This technique can be blocked via any ki based defense, any Wave or Orb that's KPU exceeds 1000x the Stamina used, Touketsuken (1000x the Stamina), Nin Pou Tatami Kaeshi "Ninja Arts Tatami Mats" (Costs same amount of Stamina to defend as used in attack), Breath Niyoru Henka Beam Kaeshi "Breath Beam Return" (Cost in Stamina instead of Ki), *Baku Retsu Ma Ha (1000x the Stamina), *Kanashibari no Jyutsu (1000x the Stamina to deflect it, 2000x to redirect it), and Ki Akeshi (750x the Stamina used).
Akumaito Kousen "Devil Light Ray"-When the Ki blast hits you it causes all the evil in your heart to expand making you explode. If you are not Pure Good or Mostly Good you will die.
KPC-Negligible
HPD-If the person is not Pure Good or Mostly Good this attack will kill them.
SC-Negligible
S-Add 1.5% of your Speed to this Technique.
I-10,000
BL-0
Type-Special (This is a Beam but is not restricted to the rules and regulations of Beams), Offensive
You may only use this attack on a wounded person and you may only use it if you are Mostly Good or Pure Good. If a lesser Aligned person tries to learn this technique, they will instantly die. As it can only be used on a WSM person, there is no way to defend.
Baku Riki Ma Ha "Strength Evil Blast"-A powerful energy wave.
KPC-Any amount up to your maximum.
HPD-1.4x the KP used.
SC-.004% (.00004 times) of used KP.
S-Add 1% of your Speed to this Technique
I-500
BL-1
Type-Wave, Offensive
Ban Koku Bitsu Kuri Shiyou "Bangkok Method"-An attack that uses an energy net to trap the enemy and stop them from being able to move.
KPC-The more KP you use, the stronger the net.
HPD-10% of the amount of KP you use.
SC-.003% (.00003 times) of used KP.
S-Add 5% of your Speed to this Technique.
I-700
BL-0
Type-Special, Offensive/Special (Use your imagination!)
To break free you must expend 10% more KP than your opponent did. You can not physically block this technique. This technique can be blocked via any Ki based defense, any Wave or Orb thats KPU exceeds 10% (.1 times) the Ki used, Nin Pou Tatami Kaeshi "Ninja Arts Tatami Mats" (Costs same amount of Stamina to defend as used in attack), *Baku Retsu Ma Ha (10% (.1 times) the Ki), and *Kanashibari no Jyutsu (10% (.1 times) the Ki to deflect it, 20% (.2 times) to redirect it).
Bu Kuu Jutsu "Light as Air Art"-The ability to fly by using one's Ki.
KPC-Negligible
HPD-0
SC-Negligible
S-0
I-200
BL-0
Type-Special, Neutral
YOU MUST know this Technique to fly in this RPG!
Charge Up-When your Ki Points are getting low, you can spend your Stamina and HP to replenish your KP.
KPC-0
HPD-0
SC-See below.
S-0
I-1000
BL-0
Type-Special, Offensive
For every 2% of your base Stamina you spend AND every 8% of your base Hit Points you spend, you will receive 15% of your base KP back.
Chyou Kyoshin Jyutsu-This Technique allows you to grow to the size of an Oozaro with no ill side effects.
KPC-7% of your base KP to grow. Base KP cost increases by 3% for each post it is sustained. The second post starts at 10%.
HPD-0
SC-4% of your base Stamina to grow. Base Stamina cost increases by 2% for each post it is sustained. The second post starts at 6%.
S-0
I-1000
BL-0
Type-Special, Nuetral
Using this Technique increases the Stamina damage you can cause with Physical Melee Techniques to 1.9x.
Dodon Pa "Finger Blast"-A blast shot out of one finger that explodes when it hits the target.
KPC-Any amount up to your maximum.
HPD-Triple the amount of KP used.
SC-.0125% (.000125 times) the used KP.
S-SUBTRACT 10% of your Speed from this Technique.
I-800
BL-1
Type-Beam, Offensive
Energy Absorption-A technique used by Fully Artificial Humans in which they can absorb energy via either physical contact, or by intercepting a Beam, Orb, and/or Wave ONLY. No other types of techniques can be absorbed unless specifically stated within the technique's description.
KPC-0
HPD-0
SC-.0001% (.000001 times) of the KP put into the Technique you are absorbing. If absorbing via Physcial Melee Techniques, cost is negligible.
S-0
I-1
BL-0
Type-Special, Offensive/Defensive (it is important to remember the rule that prevents someone from absorbing more than double their Ki Points)
For the people who have Fully Artificial Androids only. You MUST have this Technique, for your character to live! As you use your KP it does NOT regenerate. You must use this Technique to keep your KP up. You are allowed to Role-Play your character absorbing Ki from Non-Playing Characters in any type of activity except a Legacy Quest. Well Role-Played events will most likey earn you a full recovery, while obviously poor attempts will not. While in an official fight, for ONE POST ONLY, you will be able to increase your maximum Ki Points available by the amount that is absorbed. HOWEVER, if you absorb double or more of your Base Ki Points, you will "short out" and be immobilized for your next post. When absorbing KP via Physical Melee Tecniques, you will absorb KP equal to 5000x the Stamina Damage you cause.
Energy Dan-The attack used by Gohan where he formed a dome of energy around him and bounced Garlic Jr. into the Dead Zone.
KPC-Any amount up to your maximum.
HPD-0
SC-.005% (.00005 times) the used KP.
S-0
I-5000
BL-0
Type-Special, Defensive
This Technique can defend against Beams and Orbs that are weaker than it. It can also slow down Waves equal to the amount of KP put into it. This Technique provides no other type of defense.
Energy Gun-An attack used by Janenba. Energy balls shoot out of holes in the chest like a machine gun.
KPC-The amount of KP you use is divided by the victim's Speed and then multiplied by 100. This number, if greater than 100 becomes the NEW percentage of KP that must be blocked. This means that it is possible the defender will be blocking 101%+. If the answer is not over 100, then 100% must be defended against.
HPD-1.2x of the amount of Ki you use.
SC-.0006% (.000006 times) the used KP.
S-Add 10% of your Speed to this Technique.
I-100
BL-1
Type-General, Offensive
Energy Shyutou-A technique where the user uses their their ki to form an atomic-edge-sharp cutting surface, I.E. a sword, sheathing the forearm in the energy, etc... The energy disapates if released and can not be used as a projectile.
KPC-1% your base KP to generate and increases by 1% each post it is sustained. The second post costs 2%.
HPD-750x the amount of Stamina used.
SC-1% your base Stamina to generate and increases by 1% each post it is sustained. The second post costs 2%. After this initial cost, which must always be paid first, the Stamina cost is any amount up to your maximum.
S-0
I-1250
BL-0
Type-Special, Offensive
This Technique brings down your opponents Stamina by 300% (3 times). If you use 100 Stamina to beat down your opponent, he will lose 300 Stamina. You can not Physically block this technique. This technique can be blocked via any Ki based defense, Nin Pou Tatami Kaeshi "Ninja Arts Tatami Mats" (Costs DOUBLE amount of Stamina to defend as used in attack), or another Energy Shyutou (Stamina cost to defend must be equal to Stamina used to CAUSE the damage).
Eye Beam-A quick blast shot from the pupils that is very destructive. Android 20 used it to destroy most of an island.
KPC-Any amount up to your maximum.
HPD-2x the KP used.
SC-.0075% (.000075 times) the used KP.
S-SUBTRACT 9% of your Speed from this Technique.
I-800
BL-1
Type-Beam, Offensive
Furu Pawa Shou Geki Ha "Full Power Crushing Attack"-An attack used by Piccolo that destroyed the entire Tenkaichi Budoukai arena. Similar to the attack Nappa first used when he and Vegeta landed on Earth.
KPC-Any amount up to 50% of your maximum.
HPD-1.5x the Ki used.
SC-.005% (.00005 times) the used KP.
S-Instant
I-8000
BL-1
Type-General, Offensive
Due to the nature of this technique, it can not be dodged except by teleportation. It is, however, very easy to block.
Giyaritsuku Hou "Gallic Gun"-A move that is powered up like a Kamahamaha, but when the attack is fired the hands are separate and the palms are facing the target.
KPC-Any amount up to your maximum.
HPD-2.5x the Ki used.
SC-.01% (.0001 times) the used KP.
S-Add 6% of your Speed to this Technique.
I-1200
BL-1
Type-Wave, Offensive
Guru Guru Gama "Turning Round and Round Gum"-You spit a gummy substance from your mouth that wraps around your target and hinders their movement.
KPC-Any amount up to your maximum but can not be used in conjunction with Stamina.
HPD-0
SC-Any amount up to your maximum but can not be used in conjunction with Ki.
S-Add 3% of your Speed to this Technique.
I-800
BL-0
Type-Special, Offensive
You can not physically block this Technique. This Technique can be blocked via any Ki based defense, any Wave or Orb thats KPU is at least 7.5% (.075 times) the Ki used, Nin Pou Tatami Kaeshi "Ninja Arts Tatami Mats" (Costs same amount of Stamina to defend as used in attack), *Baku Retsu Ma Ha (7.5% (.075 times) the Ki), and *Kanashibari no Jyutsu (7.5% (.075 times) the Ki to deflect it, 15% (.15 times) to redirect it). In order to break free you will have to use either 1.3x the amount of Ki or 75% (.75 times) the amount of Stamina.
Henge "Change"-The ability to shape-shift.
KPC-0
HPD-0
SC-.0001% (.000001 times) your base Stamina to transform and sustain per post. First post cost must be paid twice.
S-0
I-3000
BL-0
Type-Special, Offensive
This Technique is a bluffing maneuver. You may list the technique you are trying to bluff with instead of listing Henge "Change". For example, a Saiyan may wish to try to bluff that they have turned Oozaro, when they have not. If you choose to make a bluff, you must PM the overseeing Manager to let them know you are actually using Henge "Change".
Kamehameha "Turtle Blast Wave"-An attack where the person cups both of their hands on the side of their body. They then yell Kamehameha in intervals "Ka... Me... Ha... Me... HA!" unleashing a powerful Ki blast. Kame Sennin (Master Roshi) invented the technique, and it took him 50 years to perfect it. Goku performed it after only having seen the move done once. The name was thought of by Akira Toriyama's wife. In an interview, Akira said, "I told my wife I just couldn't think of a name for the attack. Then she said, "How about Kamehameha?""
KPC-Any amount up to your maximum.
HPD-5x the Ki used.
SC-.001% (.00001 times) of the Ki used.
S-Add 10% of your Speed to this technique.
I-13,000
BL-1 plus special.
Type-Wave, Offensive
An extra 10% of whatever stat(s) is(are) used to block must be paid in order to block.
Keekai-A net formed from Ki Energy. It is faster than the Ban Koku Bitsu Kuri Shiyou "Bangkok Method" but sacrifices strength and damage capability to do so.
KPC-Any amount up to your maximum.
HPD-0
SC-.0015% (.000015 times) of used KP.
S-Add 10% of your Speed to this Technique.
I-700
BL-1
Type-Type-Special, Offensive/Special (use your imagination!)
In order to break free, you must expend 7.5 times the KP your opponent used to create the net. You can not physically block this technique. This technique can be blocked via any Ki based defense, any Wave or Orb thats KPU exceeds 7.5% (.075 times) the Ki used, Nin Pou Tatami Kaeshi "Ninja Arts Tatami Mats" (Costs same amount of Stamina to defend as used in attack), *Baku Retsu Ma Ha (7.5% (.075 times) the Ki), and *Kanashibari no Jyutsu (7.5% (.075 times) the Ki to deflect it, 15% (.15 times) to redirect it).
1. Ki Ai-A technique that shoots a wave of ki at an opponent when the user screams.
KPC-Any amount up to your maximum.
HPD-0
SC-.0002% (.000002 times) of the KP used.
S-Instant
I-4000
BL-0
Type-Special, Defensive
This technique will slow down one of your opponent's OFFENSIVE techniques by 25% of the amount of Ki Points you use. You must learn this technique and Ki Ai Hou before you can learn the advanced techniques Ki Aigan and Ki Akeshi.
2. Ki Ai Hou-A technique used to push back an opponent by shooting ki at them with a hand.
KPC-Any amount up to your maximum.
HPD-0
SC-.0004% (.000004 times) of the KP used.
S-Add 3% of your Speed to this technique.
I-5000
BL-1
Type-Special, Offensive
This technique will slow down your opponent for three posts by 25% of the amount of Ki Points you use. You must learn this technique and Ki Ai before you can learn the advanced techniques Ki Aigan and Ki Akeshi.