*Ikoukan o Hatsusei-The ability to create portals for redirecting attacks.
KPC-Take the amount of Ki your opponent put into their attack and divide that by five. That is the minimum you must use. You may use up to your maximum Ki if you want.
HPD-Refer to your the Stats of the attack your opponent used against you.
SC-Take the amount of Ki your opponent put into their attack and divide that by your KPC. Then multiply that by the Block Level of the attack and divide that answer by two.-------(Opponents KPU/Your KPC)*Block Level/2
S-Refer to your the Stats of the attack your opponent used against you. As an added feature you may pay additional Stamina Points. For every extra Stamina Point spent in this way, add 10 speed points to the redirected attack.
I-50,000
Type-Special, Defensive/Offensive
BL-Refer to the attack your opponent used against you.
It costs both an Offensive Action AND a Dodge to perform this technique. Unless specifically noted in the technique's description, this can be used to redirect all techniques. Block Level Zero techniques are not able to be redirected unless otherwise noted.
*Jigen Ni Ana o Akeru-The ability to create doorways between dimensions by tearing the fabric of space. This is done by screaming ridiculously loud.
KPC-10% of your base Ki per use.
HPD-0
SC-0
S-10% of your base Stamina per use.
I-100,000
BL-0
Type-Special, NA
This technique can be used to move from the afterlife to the mortal realm at will. It can also be used to escape from the Dead Zone. You may choose which location you are going to when leaving/entering one location, but you must go from the afterlife to the mortal realm, back to the afterlife, back to the mortal realm, etc... You can not go from one location to another in either the afterlife or the mortal realm without going to the other first.
*Kaifuku Power “Healing Power”-The ability to completely heal people with hands.
KPC-15% of how much HP you heal.
HPD-0
SC-.003% of used KP.
S-Instant
I-23,000
BL-0
Type-Special, Offensive
You can only heal 35% of a person's base HP per OA. This can not be used on yourself, even with the use of clones.
*Kakusan Dan “Scattering Bullet”-Holding your hands out in front of you, you launch and orb of energy towards your opponent. This orb then breaks into many smaller orbs.
KPC-Any amount up to your maximum.
HPD-10x the KPU.
SC-.0001% of the Ki used.
S-Add 3% of your Speed to this technique.
I-16,000
BL-2
Type-Orb, Offensive
This technique starts off as one orb. For every time you split an orb, the KPC and HPD halves, and the Stamina and Speed doubles. You do not have to split the orbs evenly.
*Kamikaze Attack-The detonation of the bomb hidden deep inside every Android built to the Dr. Gero specifications.
KPC-Any amount up to your maximum.
HPD-30 times the sum of your Power Level, Ki Points, and Stamina used.
SC-Any amount up to your maximum.
S-Instant
I-0
BL-3
Type-Special, Offensive
This Technique is for Androids ONLY. The only way to learn this technique is by completing the Kamikaze Bomb Special Quest. You can not dodge this attack except via teleportation. A minimum of three Offensive Actions are required to perform this Technique and when used you will be required to spend three days in Purgatory.
*Kanashibari no Jyutsu-A technique used to completely stop a person from moving using psychic powers. The only downside is if the user gets distracted, they can't keep control of the victim.
KPC-Divide your opponents Power Level by your PL. That number is the percent of your base Ki you must use. If you are not sure of your opponent's PL, I suggest you don't use this technique.
HPD-0
SC-For every 5% of your base Stamina you use, you will prevent your opponent from using the same number of Offensive Actions and/or Dodges in their next post.
S-Instant
W-50,000
BL-0
Type-Special, Offensive/Special
This technique can not be used by clones. The success of this technique is determined by a roll of a die. When this technique is used with Wisdom (the minimum requirement), a roll of 6 means sucess. When used with Nirvana/Madness, a roll of 5 or 6 is sucess. When used with Zen/Chaos, a roll of 4, 5, or 6 is needed for sucess. Neutral techniques are prevented from being used by the victim as well, at no extra cost. If you use this technique and it fails, you must still pay the Offensive Action as well as 10% of what the KP and Stamina cost would have been if sucessful. While this technique can effectively prevent your opponent from doing anything, you also can do nothing while using it. I leave the uses of this technique to your imagination.
1. *Ki Aigan-A technique that shoots a wave of ki at an opponent by looking at them.
KPC-Any amount up to your maximum.
HPD-0
SC-.0005% (.000005 times) of the KP used.
S-Add 7% of your Speed to this technique.
W-10,000
BL-3
Type-Special, Offensive
Similar to the Ki Ai. Firstly, you must have the Wisdom stat to perform this technique. Secondly, the amount of Ki you use must exceed your opponents Speed by half. If these conditions are met, you opponent loses one action point. This can only be done once per set of rolls. You must learn Ki Ai and Ki Ai Hou before you can learn this technique.
2. *Ki Akeshi-A technique used to block energy attacks by screaming.
KPC-Must equal the amount your opponenet put into their technique.
HPD-0
SC-An additional 30% for Orbs, 60% for Beams, and 90% for Waves. This is in relation to how much Stamina your opponent put into their attack.
S-Instant
I-50,000
BL-0
Type-Special, Defensive
You must learn Ki Ai, Ki Ai Hou, and Ki Aigan before you can learn this technique.
*Ki no Jyouto-This technique allows you to transfer your energy (in the form of HP, Ki, or Stamina) to someone in your same Location.
KPC-0
HPD-0
SC-0
S-0
I-100,000
BL-0
Type-Special, Offensive
This technique is implemented quite simply; you can give any amount up to your maximum of any expendable stat to someone in the same location as you.
*Kienzan “Energy Circle Attack”-A flat disc of Ki that slices through whatever it hits.
KPC-Any amount up to your maximum.
HPD-0
SC-.005% of the Ki used.
S-Add 25% of your Speed to this technique.
I-20,000
BL-3
Type-Special, Offensive
This technique can only be used to remove limbs. Losing an arm or a leg causes a 10% drop in Power Level. Saiyans, Changelings, and other races who have tails, who lose their tail suffer an additional 30% drop in Speed. You can not physically block this technique. This Technique can be blocked via any Ki based defense, any Wave or Orb thats KPU exceeds 400% (4 times) the Ki used, Nin Pou Tatami Kaeshi "Ninja Arts Tatami Mats" (Costs 150% (1.5 times) of the amount of Stamina the attacker used), *Baku Retsu Ma Ha 400% (4 times) the Ki), and *Kanashibari no Jyutsu 400% (4 times) the Ki to deflect it, can not be redirected). The Kienzan can be caught by using Physical Melee Defense but twice the cost must be paid. Throwing a Kienzan after being caught does NOT count towards an OA. The Kienzan's Speed after being caught becomes the current Speed of the thrower.
*Kikou Hou "Spirit Success Cannon"-NOT to be confused with the Kikou Ha. The person using this blast puts the finger of each hand together and their two thumbs together. An energy blast is formed around both hands and then concentrated to fire through the triangle of the hands. This attack is extremely powerful because it requires the use of Hit Points in addition to Ki and Stamina.
KPC-Any amount up to your maximum, however, you must use your Ki in increments of 1% of your base amount.
HPD-Fifteen times the KP you use.
SC-.05% of the Ki used.
S-Add 20% of your Speed to this technique.
I-92,000
BL-3
Type-Wave, Offensive
For every 1% base amount of Ki you use, it will also cost 1% of your base HP as well. This technique can ONLY be blocked by Superior Ki Block or another Kikou Hou of similar strength.
*Kokoro o Yomu-The ability to spy on someone telepathically.
KPC-0
HPD-0
SC-5% of your base Stamina for every "point" of knowledge you wish to learn for people on the same planet as you, 10% for people on other planets.
S-0
I-150,000
BL-0
Type-Special, Neutral
In order to use this technique, you must first know, and use, Sense Ki. Once you have located the person you wish to spy on, you can learn these things, in this order; are they currently busy, what activity are they doing, when did they start the current activty, how many days does it last (same as when will it end), what is the basic activity they are performing, and beyond that, it is up to you for what you want to know. Ask, and if it is acceptable, you will be granted the information, and the idea will be added to this list. This technique has no statistical use in battle. Perhaps some roleplay uses...?
*Kou Shiyoku “Light Eating”-With this technique you can eat Ki.
KPC-0
HPD-0
SC-You must first match the Stamina Cost of the technique you are eating, and then exceed it by 25% for BL-1 techniques, 50% for BL-2, and 75% for BL-3.
S-Instant
I-40,000
BL-0
Type-Special, Defensive
This technique can be used to heal your Ki. You can only eat Orbs that are BL-3 or lower, Beams that are BL-2 or lower, and/or Waves that are BL-1. You can not use this technique if your remaining Ki Points are greater than half your base Ki Points. How much Ki you eat is how much Ki will be restored to you, however, you can not eat more than your base KP. This does mean that you can use this technique at 50%, or lower, of your base KP, not 51%, and use it to restore your KP to full.
Kuchi kara no Kaen “Mouth Fire Blast”-Mint anyone? A literal flame shoots out of the users mouth.
KPC-0
HPD-Minimum of 3% of the victim's base Hit Points. For every Offensive Action you sacrifice (sacrifice only lasts until your next roll), this will increase by 5%.
SC-You must use 5% of your base Stamina.
S-Add 12% of your Speed to this technique.
I-15,000
BL-2
Type-Special, Offensive
For every OA the user sacrifices, the damage to the victim lasts double the posts. However, the damage dealt reduces by 10% for each post. For instance, if I use two OAs to perform this technique, the damage will last for four posts (without needing any additional OA costs). You can not PHYSICALLY block this technique. This Technique can be blocked via any Ki based defense, any Wave or Orb thats KPU exceeds 1250x the Stamina used, Touketsuken (10x the Stamina), Nin Pou Tatami Kaeshi "Ninja Arts Tatami Mats" (Costs same amount of Stamina to defend as used in attack), *Breath Niyoru Henka Beam Kaeshi "Breath Beam Return" (Cost in Stamina instead of Ki and can not be redirected as the flame is not tangible enough), *Baku Retsu Ma Ha (1250x the Stamina), *Kanashibari no Jyutsu (1250x the Stamina to deflect it, 2500x to redirect it), and *Ki Akeshi (1000x the Stamina used). TO CLARIFY, you can EITHER sacrifice one OA to increase the damage percentage by 5% (in reference to the HPD) OR sacrifice on OA to double the length of time the effects last. TO FURTHER CLARIFY, you will need ONE OA to initiate the attack, PLUS more OAs to EITHER increase the damage or increase the length of time. PLEASE NOTE, you can still use one OA to increase the damage AS WELL AS another OA to increase the length of time, for a total of three OAs used.
*Kyodaika-A power up where the body of the user becomes huge and muscular, increasing strength and endurance.
KPC-10% of your base Ki must be used to induce the transformation. There is no sustainment cost.
HPD-0
SC-1% of your base Stamina must be used to induce the transformation. There is no sustainment cost.
S-Instant
I-7000
BL-0
Type-Special, Offensive
This transformation increases your base Ki and Stamina by 50%, but reduces your Speed by 25%.